Town of Salem 2 – Season 4 📜🎉 Patch Notes (R1.4.00)

December 12th, 2024 | Patch Notes, Town of Salem 2, Town of Salem 2 Patch Notes

Town of Salem 2 - Season 4 📜🎉
R1.4.00 Patch Notes

New role, role balance changes, role reworks, a new theme & more with Season 4 of Town of Salem 2 – Now Playable!

Hey Townies! This patch marks the end of Season 3, bringing us into Season 4 which begins with off-season for ranked. Our main goals with this patch are to give the current roles in the game a healthy round of balance changes, reworks & updates + bring in a new role that has been heavily playtested. We hope you enjoy this update & we look forward to your feedback!

New Role: Oracle

  • During the night, the Oracle may select a Town role to cast their Aegis over. Any players in the game with that role will be protected with a Barrier.
  • The Oracle cannot select the same role two nights in a row, and can only select Oracle one time.
  • Added the Anonymous Players Modifier:
    • Every player’s cosmetics are randomized
    • Players will use the name of their skin, instead of choosing a name.
  • All “attacked but saved” messages will no longer tell you the attacker’s role
  • Effects that block visits such as Jail, Parties and Smog will now use the generalised Unknown Obstacle message
  • All Neutral Evil roles will now start with Basic Defense, but will lose it on Day 3
  • Neutral Apocalypse roles are mutually exclusive again, meaning only one can spawn in a game
  • Added the Four Horsemen Modifier:
    • Up to 4 Apocalypse members can spawn at once
    • Apocalypse members can talk together and win together
    • Apocalypse members start with No Defense
    • Apocalypse members (except for Berserker) appear Suspicious to Sheriffs
  • Hangman has been removed from all roles
  • Added 116 new lobby icons to Custom
  • Added Prosecutor’s Silhouette
  • Added new icons for Common Town and Common Coven
  • Added new icons for creating and clearing a roledeck in Custom
  • Added a new splash art for Season 4
  • Trickster, Vigilante, Deputy & Prosecutor can now be VIP

Ranked:

  • Ranked mode has been disabled, it will be re-enabled once off-season has concluded.
  • Ranked Practice’s list will change weekly. We will be collecting data and feedback on each list tested to help us decide on what the final Season 4 Ranked list should look like.
  • Larger changes to Ranked will be coming at the end of the off-season, stay tuned!

Pirate: Overhauled

  • At the start of the game, the Pirate will have 3 targets known as “Landlubbers”. The Pirate will know the Landlubber’s roles, but not who they are. The Pirate wins once all 3 Landlubbers have perished.
  • The Pirate may Scour a player at night to see if they are a Landlubber.
  • The Pirate may Plunder a player at night, dealing a Basic Attack. This ability has 3 charges.
  • If the Pirate Plunders someone who is not a Landlubber, they will lose all remaining ability charges.

Deputy: Reworked

  • Deputy is no longer Unique.
  • Deputy no longer reveals themselves upon a successful shot.
  • Deputy now has a Basic Attack.
  • Deputy will miss their shot if their target is Town-Aligned, or has Basic or greater Defense.
    • Enchanter/Soul Collector’s frames will affect this shot.
    • Upon a successful shot, other Deputies cannot attempt to shoot until the following day.

Vigilante: Reworked

  • Vigilante will need to load each bullet individually, instead of loading all 3 bullets on night 1.
  • If a Vigilante doesn’t shoot someone at night and has an unloaded bullet, they will load it.
  • Vigilante will now put their gun away, instead of dying to the Hangman.

Executioner: Reworked

  • Executioner is now Unique.
  • Executioner now receives their target on day 1. Their target will always be a Townie, and cannot be a Town Power or Amnesiac.
  • If the Executioner’s target is found guilty, the Executioner will torment their target completing their objective.
  • Upon an Executioner victory, the number of trials Town gets per day is reduced by 1.
  • If an Executioner’s target dies at night, they will turn into a Jester.

Medusa: Buffed

  • Stone Gaze will now linger on a player until they die. They will appear as Stoned regardless of how they die.
  • Without the Necronomicon, Medusa can now Stone Gaze their teammates.

Poisoner: Reworked

  • Poison has been removed.
  • Smog has been added, when a Poisoner uses their Smog on a player all visitors to their target will be blocked, receiving the Unknown Obstacle feedback message.

Potion Master: Nerfed

  • When a Potion Master reveals a player with their Reveal Potion, that player will now be marked as Illuminated, preventing a Ritualist from performing a Blood Ritual on them for the following 2 nights.

Witch: Minor Rework

  • • Controlling a player now reveals their role to the entire coven, instead of just to the Witch.
  • Witch is no longer immune to Parties.
  • When a Witch reveals a player’s role to the coven, that player will now be marked as Illuminated, preventing a Ritualist from performing a Blood Ritual on them for the following 2 nights.

Ritualist: Nerfed

  • Ritualist cannot perform a Blood Ritual on players marked as Illuminated.

Investigator: Reworked

  • Percept has been removed.
  • Investigating a player now reveals two crimes they could have committed:
    • Murder: Has that player attacked someone tonight?
    • Trespassing: Has that player visited an opposing faction member at some point in the game?

Spy: Reworked

  • Bugs will no longer reveal what happened to a player at night, or their passive effects.
  • Bugs will now reveal what evil roles have visited a player when triggered.

Jester: Nerfed

  • Self Vesting has been removed, as Jester now has Basic Defense for the first two nights.
  • Jester will now appear as a Town role to all Town Investigatives.
  • Jester now has a Chatterbox mechanic. Every day the Jester must send between 1-4 messages, or they will die of boredom at night. The exact requirement is shown to the player.
  • If a Jester fails to meet their chatterbox requirements before being hanged, their win will be invalidated.

Necromancer: Minor Rework

  • Ghoul has been removed, Necromancer will now attack with the Necronomicon.
  • Necromancer can now use Town-Aligned corpses an infinite number of times.
  • Necromancer will now always take corpse priority over a Retributionist.
  • Necromancer can now reanimate Conjurer and Deputy, triggering their abilities at the start of the next day.
  • Necromancer has received a new UI for choosing who to reanimate during the night.

Retributionist: Minor Rework

  • Multiple Retributionists will now randomly take corpse priority instead of it being based on player numbers.
  • Retributionist can now resurrect Deputy, triggering their ability at the start of the next day.
  • Retributionist has received a new UI for choosing who to resurrect during the night.

Lookout: Nerfed

  • Lookout is no longer Astral.
  • Lookout has a new attribute named Camouflage, making them invisible to other Lookouts and Wildlings.

Wildling: Buffed

  • Wildling has a new attribute named Camouflage, making them invisible to other Lookouts and Wildlings.

Soul Collector: Minor Rework

  • Soul Collector will now collect the souls of reaped targets who die during the following day.
  • Soul Collector will now permanently frame reaped targets as a Soul Collector to investigative roles, including Potion Master.
  • If the Four Horsemen modifier is enabled, framed players will appear as suspicious to Sheriffs, otherwise they appear innocent.

Prosecutor: Buffed

  • Hangman has been removed, Prosecutor will instead lose all remaining ability charges upon a wrongful prosecution.

Plaguebearer: Buffed

  • Plaguebearer will now see who infected who at night.

Socialite: Buffed

  • Socialite is now Control Immune.
  • Fixed Plaguebearer inconsistently infecting roles that have a higher priority than Plaguebearer.
  • Fixed the Randomized Cosmetics option causing in-game names to show as account names in the endgame lobby.
  • Fixed role card data not appropriately updating when a player changes role midgame.
  • Fixed Enchanter’s alteration cancelling when swapping targets.
  • Fixed Town Traitor occasionally getting the Necronomicon, preventing a TT Hunt from starting.
  • Fixed a bug allowing Coven Leader to attack their own team.
  • Fixed the endgame requeue panel showing inconsistently.

• Please note that ToS2 mobile will now be officially offline as the current mobile version/patch will not line up with where ToS2 is at across all platforms with mobile still being worked on. We will share more information regarding ToS2 mobile’s return & more as soon as we can.

UPDATE: The following fixes are implemented as of 12/11/24 at 1pm Eastern
– Fixed Pirate not having Basic Defense
– Fixed role changing making a Landlubber not a Landlubber anymore
– Fixed Oracle being able to Aegis and heal a revealed Mayor
– Fixed occasional issues with Pirate leaving the Town
– Fixed Oracle Blessed and Cursed Scrolls not being purchasable

UPDATE: The following fixes are to be implemented as of 12/16/24 at 2pm Eastern
– Fixed a bug where Pirate’s win sometimes wouldn’t count after all 3 Landlubbers died
– Fixed a softlock interaction when a Pirate’s final Landlubber was killed by a Conjurer/Deputy after the first player had been killed in a Tribunal
– Fixed Soul Collector frames not working properly
– Fixed Oracle aegis button not locking after death
– Fixed Vigilante reloading when Jailed or Roleblocked
– Fixed Necromancer revealing targets role sometimes
– Retributionist will make Vigilante reload now when Vigilante does not have bullets loaded
– Oracle ‘Close Call’ achievement now will be sent to user after game ends to prevent giving information
– Fixed stoned players cause of death not being hidden
– Missing Oracle achievements have been granted
– Minor change: Oracle does not learn exactly who they saved now

Happy Season 4! 🎉

– Digital Bandidos 🦝