Town Roles
Bodyguard
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Doctor
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Tavern Keeper
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Investigator
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Jailor
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Lookout
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Mayor
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Medium
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Retributionist
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Sheriff
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Spy
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Transporter
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Vampire Hunter
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Veteran
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Vigilante
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Crusader
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Tracker
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Trapper
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Psychic
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Mafia Roles
Blackmailer
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Consigliere
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Bootlegger
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Disguiser
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Forger
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Framer
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Godfather
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Janitor
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Mafioso
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Hypnotist
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Ambusher
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Neutral Roles
Amnesiac
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Arsonist
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Executioner
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Guardian Angel
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Jester
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Juggernaut
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Pirate
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Plaguebearer
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Serial Killer
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Survivor
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Vampire
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Werewolf
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Witch
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Coven Roles
Coven Leader
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Potion Master
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Hex Master
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Necromancer
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Poisoner
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Medusa
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Town Roles
Bodyguard
Alignment: Town (Protective)
Abilities:
- Protect one person from death each night.
Attributes:
- If your target is attacked, both you and your attacker will die instead.
- If you successfully protect someone, you can't be saved from death.
- Your counterattack ignores night immunity.
Goal: Lynch every criminal and evildoer.
Doctor
Alignment: Town (Protective)
Abilities:
- Heal one person each night, preventing them from dying.
Attributes:
- You may only heal yourself once.
- You will know if your target is attacked.
Goal: Lynch every criminal and evildoer.
Escort
Alignment: Town (Support)
Abilities:
- Distract someone each night.
Attributes:
- Distraction blocks your target from using their role's night ability.
- You are immune to role blocks.
- If you target a Serial Killer, they will attack you.
Goal: Lynch every criminal and evildoer.
Investigator
Alignment: Town (Investigative)
Abilities:
- Investigate one person each night for a clue to their role.
Attributes:
- None
Goal: Lynch every criminal and evildoer.
Jailor
Alignment: Town (Killing)
Abilities:
- You may choose one person during the day to jail for the night.
Attributes:
- You may anonymously talk with your prisoner.
- You may choose to execute your prisoner.
- The jailed target cannot perform their night ability.
- While jailed the prisoner is safe from all attacks.
Goal: Lynch every criminal and evildoer.
Lookout
Alignment: Town (Investigative)
Abilities:
- Watch one person at night to see who visits them.
Attributes:
- None
Goal: Lynch every criminal and evildoer.
Mayor
Alignment: Town (Support)
Abilities:
- You may reveal yourself as the Mayor of the Town.
Attributes:
- Once you have revealed yourself as the Mayor your vote counts as 3 votes.
- You may not be healed once you have revealed yourself.
Goal: Lynch every criminal and evildoer.
Medium
Alignment: Town (Support)
Abilities:
- Speak with a living person at night once per game after you have died.
Attributes:
- You will speak to the dead anonymously each night you are alive.
Goal: Lynch every criminal and evildoer.
Retributionist
Alignment: Town (Support)
Abilities:
- You may raise a dead Town member and use their ability on a player.
Attributes:
- Create zombies from dead true-hearted Town players.
- Use their abilities on your second target.
- Each zombie can be used once before it rots.
Goal: Lynch every criminal and evildoer.
Sheriff
Alignment: Town (Investigative)
Abilities:
- Check one person each night for suspicious activity.
Attributes:
- You will know if your target is suspicious, except for the Godfather.
Goal: Lynch every criminal and evildoer.
Spy
Alignment: Town (Investigative)
Abilities:
- You may bug a players house to see what happens to them that night.
Attributes:
- You will know who the Mafia and Coven visit each night.
Goal: Lynch every criminal and evildoer.
Transporter
Alignment: Town (Support)
Abilities:
- Choose two people to transport at night.
Attributes:
- Transporting two people swaps all targets against them.
- You may transport yourself.
- Your targets will know they were transported.
Goal: Lynch every criminal and evildoer.
Vampire Hunter
Alignment: Town (Killing)
Abilities:
- Check for Vampires each night.
Attributes:
- If you find a Vampire you will stake them in the heart.
- If a Vampire visits you they will be staked.
- You can hear Vampires at night.
- If you kill all Vampires you will become a Vigilante.
Goal: Lynch every criminal and evildoer.
Veteran
Alignment: Town (Killing)
Abilities:
- Decide if you will go on alert.
Attributes:
- While on alert you can not be killed at night.
- If anyone visits you while you are on alert they will be shot.
- You can only go on alert 3 times.
- You are immune to role blocks.
Goal: Lynch every criminal and evildoer.
Vigilante
Alignment: Town (Killing)
Abilities:
- Choose to take justice into your own hands and shoot someone.
Attributes:
- If you shoot another Town member you will commit suicide over the guilt.
- You can only shoot your gun 3 times.
Goal: Lynch every criminal and evildoer.
Crusader
Alignment: Town (Protective)
Abilities:
- Protect one person during the night.
Attributes:
- Grant your target Powerful defense.
- You will know if your target is attacked.
- You attack one person who visits your target on the same night.
- You do not attack vampires, but you do block their attacks.
- You will know if your target is attacked.
Goal: Lynch every criminal and evildoer.
Mafia Roles
Blackmailer
Alignment: Mafia (Support)
Abilities:
- Choose one person each night to blackmail.
Attributes:
- Blackmailed targets can not talk during the day.
- If there are no kill capable Mafia roles left you will become a Mafioso.
- You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Consigliere
Alignment: Mafia (Support)
Abilities:
- Check one person for their exact role each night.
Attributes:
- If there are no kill capable Mafia roles left you will become a Mafioso.
- You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Consort
Alignment: Mafia (Support)
Abilities:
- Distract someone each night.
Attributes:
- Distraction blocks your target from using their role's night ability.
- If there are no kill capable Mafia roles left you will become a Mafioso.
- You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Disguiser
Alignment: Mafia (Deception)
Abilities:
- Choose a target to disguise yourself as.
Attributes:
- If your target dies you will appear to be them.
- You can only use your night ability three times.
- After disguising your name, position and character will be swapped with your targets.
- If there are no kill capable Mafia roles left you will become a Mafioso.
- You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Forger
Alignment: Mafia (Deception)
Abilities:
- Choose a person and rewrite their last will at night.
Attributes:
- If your target dies their last will is replaced with your forgery.
- You may only perform 3 forgeries.
- If there are no kill capable Mafia roles left you will become a Mafioso.
- You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Framer
Alignment: Mafia (Deception)
Abilities:
- Choose someone to frame at night.
Attributes:
- If your target is investigated they will appear to be a member of the Mafia.
- If there are no kill capable Mafia roles left you will become a Mafioso.
- You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Godfather
Alignment: Mafia (Killing)
Abilities:
- Kill someone each night.
Attributes:
- You can't be killed at night.
- If there is a Mafioso he will attack the target instead of you.
- You will appear to be a Town member to the Sheriff.
- You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Janitor
Alignment: Mafia (Deception)
Abilities:
- Choose a person to clean at night.
Attributes:
- If your target dies their role and last will won't be revealed to the town.
- Only you will see the cleaned targets role and last will.
- You may only perform 3 cleanings.
- If there are no kill capable Mafia roles left you will become a Mafioso.
- You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Mafioso
Alignment: Mafia (Killing)
Abilities:
- Carry out the Godfather's orders.
Attributes:
- You can kill if the Godfather doesn't give you orders.
- If the Godfather dies you will become the next Godfather.
- You can talk with the other Mafia at night.
Goal: Kill anyone that will not submit to the Mafia.
Neutral Roles
Amnesiac
Alignment: Neutral (Benign)
Abilities:
- Remember who you were by selecting a graveyard role.
Attributes:
- When you choose a role it will be revealed to the Town.
- You can't choose a unique role.
Goal: Remember who you were and complete that roles objectives.
Arsonist
Alignment: Neutral (Killing)
Abilities:
- Douse someone in gasoline or ignite all doused targets.
Attributes:
- Death from fire can't be prevented by healing.
- Select yourself to ignite doused people.
- You can take no action to undouse yourself.
Goal: Live to see everyone burn.
Executioner
Alignment: Neutral (Evil)
Abilities:
- Trick the Town into lynching your target.
Attributes:
- If your target is killed at night you will become a Jester.
- Your target is always a Town member.
Goal: Get your target lynched at any cost.
GuardianAngel
Alignment: Neutral (Benign)
Abilities:
- You will win if your target lives.
Attributes:
- If your target is killed you will become a Survivor without any bulletproof vests.
- Twice a game you may Heal and Purge your target. This may be done from the grave.
- Watching over a player ignores Jailing.
Goal: Keep your target alive.
Jester
Alignment: Neutral (Evil)
Abilities:
- Trick the Town into voting against you.
Attributes:
- If you are lynched you may kill one of your guilty or abstaining voters the following night.
Goal: Get yourself lynched by any means necessary.
Juggernaut
Alignment: Neutral (Killing)
Abilities:
- You may choose to attack a player on full moon nights.
Attributes:
- With each kill your powers grow.
- You may attack every night.
- You have Basic Defense.
- You Rampage when you attack.
- You now ignore all effects that would protect a player.
Goal: Kill everyone who would oppose you.
Pirate
Alignment: Neutral (Chaos)
Abilities:
- Choose a player to plunder each night.
Attributes:
- When you plunder a player, you will duel the player for their valuables.
- If the player defends against your attack, you get no loot.
Goal: Sucessfully plunder two players.
Plaguebearer
Alignment: Neutral (Chaos)
Abilities:
- You may choose to infect a player with the Plague each night.
Attributes:
- Infected players spread the plague on visiting or being visited.
- Infection cannot be protected against or removed.
Goal: Infect all players and turn into Pestilence.
Serial Killer
Alignment: Neutral (Killing)
Abilities:
- Kill someone each night.
Attributes:
- If you are role blocked you will attack the role blocker instead of your target.
- You can not be killed at night.
Goal: Kill everyone who would oppose you.
Survivor
Alignment: Neutral (Benign)
Abilities:
- Put on a bulletproof vest at night, protecting you from attacks.
Attributes:
- You can only use the bulletproof vest 4 times.
Goal: Live to the end of the game.
Vampire
Alignment: Neutral (Chaos)
Abilities:
- Convert others to Vampires at night.
Attributes:
- Vampires vote at night to bite a target.
- The youngest Vampire will visit the target at night.\n-You must wait 1 night between conversions.
Goal: Convert everyone who would oppose you.
Werewolf
Alignment: Neutral (Evil)
Abilities:
- Transform into a Werewolf during the full moon.
Attributes:
- As a Werewolf you can not be killed at night.
- As a Werewolf you will attack your victim and anyone that visits them.
- Your attack goes through night immunity.
- As a Werewolf you may choose to stay home and attack anyone who visits you.
Goal: Kill everyone who would oppose you.
Witch
Alignment: Neutral (Evil)
Abilities:
- Control someone each night.
Attributes:
- You can only control targetable actions such as detection and killing.
- You can force people to target themselves.
- Your victim will know they are being controlled.
Goal: Survive to see the Town lose the game.
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